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Adam Rogers is an innovative and user-focused librarian who works at the intersection of public services and new technologies. In his role as Emerging Technology Services Librarian based at NCSU’s new James B. Hunt Jr. Library, he planned for, launched, and currently manages the Hunt Library Makerspace which makes 3D printing, 3D scanning, laser cutting, and electronics prototyping tools accessible to all at NC State. He is also leading the development of a second, larger Makerspace, set to open in D.H. Hill Library this spring.
Ben Leduc-Mills is a researcher in the education department at SparkFun Electronics where he investigates strategies to infuse learning spaces with more hands-on activities. He received his Ph.D. in Computer Science from the University of Colorado, Boulder, where he worked in the Craft Technology Lab building toys aimed at getting children involved in designing objects for 3D printing. Prior to Colorado Ben spent time in New York City, working at Eyebeam, a premier art and technology center, and earning his Master’s degree from NYU’s Interactive Telecommunications Program (ITP), a hotbed of the DIY and maker movements. Ben has taught, presented, and published at numerous academic conferences, Maker Faires, hackerspaces, universities, and other informal learning spaces on building and teaching emerging technology to children and incorporating it into learning spaces of all shapes and sizes.
Brendan O'Connell is Instructional Technology Librarian at Smith College Libraries, Northampton, Massachusetts.
Brian Huang is an Education Engineer for SparkFun Electronics, a cutting edge open-source hardware and electronics education company. Brian started his career in engineering with wireless transport technologies for ADC Telecommunications in Minneapolis, MN. While working at ADC, Brian volunteered at the Science Museum of Minnesota and quickly discovered a passion for teaching and working with students - especially in an environment that fostered and supported the “wow” factor associated with inquiry and discovery. In 2007, Brian left the world of engineering to pursue a career in education. For the past 5 years, Brian has taught various levels of high school physics, mathematics, applied technology, and robotics.
Brian joined Sparkfun Electronics to help integrate “tinkering,” electronics, and computational thinking into the classroom. One of his goals is to help teachers to de-mystify how household consumer electronics work. With a few simple tools, classrooms can excite and encourage students to explore the possibilities of microcontrollers, electronics, and physical computing.
Brian Huang has a Bachelor’s of Science in Electrical Engineering from the University of Illinois, Urbana-Champaign and a Masters in Education from the University of Colorado, Boulder.
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