This complete curricular practice work shows the full learning module mapping, makerspace classroom structure, and pre- and post- student maker skills confidence survey from a human-centered first-year multidisciplinary design course. “Engineering Design and Society” is a first-year course created for students of all engineering majors to understand larger impact they can make in serving society through practicing human-centered design. Students learn the importance of human-centered design, practice fundamental makerspace hands-on skills (hand & power tools, solid modeling, 3D printing, Arduino based sensors and actuators, programming, etc.), and collaborate in multidisciplinary teams to research, design, build, test, document, and present on their human-centered functional prototype. The integration of human-centered design and end-users as part of first-year design experience is important for promoting student interest and retention within engineering.
Characteristics that differentiate “Engineering Design and Society” as a novel first year course include the importance placed on human-centered design for first-year students. First-year engineering design courses in the last couple of decades have been designed as project-based and hands-on. First-year projects differ across universities, but typical projects can include a focus on designing and building prototypes, working in teams, full- and small-scale projects, case-study analysis, reverse engineering, and the integration of engineering, math, and science courses. The course described in this paper builds on the effective components of project-based, hands-on first-year design projects, and uses the human centered design process to frame an approach where students are encouraged to incorporate the user, environment, and ethical considerations throughout the process. The course has capacity for over 1,600 students annually at a large public land-grant university, providing meaningful individual hands-on makerspace skills to each student, and physical functional prototype creation using 3D printing and Arduino-based engineering sensors & actuators (not just modeling or computer simulation of designs).
Balanced delivery of course characteristics is achieved through optimizing three student engagement methods: a) active learning through a makerspace classroom, b) utilization of undergraduate peer mentors for student support, and c) self-directed student learning through online module delivery. This complete work breaks the course into 15 modules and for each module, maps out the taxonomy-based learning objectives, self-directed content, makerspace content, and assessments that check those learning objectives in support of the overall course goals. This work is structured in a manner to provide enough module detail and flexibility to facilitate other universities that wish to establish human-centered based first-year courses to serve the needs and culture of their own student populations.
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